Animate with Mixamo Example

A step-by-step tutorial on how to import and animate Avaturn's next-gen avatars using Mixamo in Unity

  1. Download Sample Project Here, which already includes the necessary extensions to import avatars from Avaturn in GLB format.

  2. Drag and drop your exported GLB avatar from Avaturn into Unity.

  3. In the Unity scene, create an empty object (We will call it "MainAvatar" for this example).

  4. Drag and drop your imported avatar from assets into this object ("MainAvatar").

  5. Add the "prepare" script from Assets/Scripts folder to the object in the scene.

  6. Create a new animator controller in Unity, Drag and drop it into the "prepare" script.

  7. Open Mixamo and download the animation you want.

  8. Drag and drop the downloaded animation into the Unity Assets folder.

  9. Choose the downloaded model with the animation from mixamo

  10. In the "rig" tab, change the animation type from "generic" to "humanoid".

  11. In the "animation" tab, make sure "loop time" is ticked.

  12. Click on the imported model from mixamo and select the animation itself (usually called "mixamo.com").

  13. Use the shortcut "control + d" to export it outside of the model.

  14. Drag and drop the exported animation into the animator controller and connect it to the "entry" state.

  15. Press play to see the avatar come to life and perform the animation.

If you need any help or have any questions, you can join Avaturn's Discord Here for 24/7 live support.

If you are building your avatar project from scratch, links to the extensions to import GLTF, can be downloaded here

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